void main(){ vec2 uv=gl_FragCoord.xy/iResolution.xy; float n=fract(sin(dot(uv,vec2(91.1,17.3)))*202.7); gl_FragColor=vec4(0.05,0.07,0.1,n*0.4); }void main(){ vec2 uv=gl_FragCoord.xy/iResolution.xy; float n=fract(sin(dot(uv,vec2(91.1,17.3)))*202.7); gl_FragColor=vec4(0.05,0.07,0.1,n*0.4); }